rating: 0+x

By jhubertjhubert.

This race was originally published in the Monster Manual 3.5.

89 points.

Attribute Modifiers: HT +1 [10].
Secondary Characteristic Modifiers: Basic Move -1 [-5], Per +1 [5].
Advantages: Dark Vision [25]; Extended Lifespan 2 [4], Magery 0 [5], Resistant (Magic, +3 to resistance rolls) [10], Resistant (Paralysis, Immunity) [5], Resistant (Poison, Immunity) [15], Silence [5].
Perks: Can intuitively know the depth underground [1], Huge Weapons (SM) [1], Resistant To Knockback 2 (+2 to ST for knockback purposes only) [2].
Quirks: Racial Spells work on Self only [-1], Vulnerability to Bright Lights (-3 to all HT rolls to resist the effects of sudden bright lights) [-1].
Racial Skill Bonuses:
Racial Spells: Enlarge (H) IQ [4], Invisibility (H) IQ [4].
Features: SM -1, Upper body and feet armor and clothing fit SM 0 humanoids and vice versa.


Adventure Ideas

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