Elf (Dark Sun)
rating: 0+x

By jhubertjhubert

These are elves as they exist on Athas, the setting of Dark Sun. For a complete description see the original publications.

62 points.

Attribute Modifiers: DX +2 [40]; IQ +1 [20].
Secondary Characteristic Modifiers: Basic Move +1 [5]; HP -1 [-2].
Advantages: Enhanced Move (Ground, only affects long-distance travel -40%) 0.5 [6]; Extended Lifespan 1 [2]; Infravision [10]; Silence 1 [5]; Temperature Tolerance 3 [3].
Disadvantages: Claustrophobia (15) [-7]; Elven Code of Honor [-5]; Impulsiveness (12) [-10]; Reputation -1 (as untrustworthy cheaters, all the time) [-5].

Due to their Temperature Tolerance, the "comfort zone" of elves ranges from (35-HT) °F to (95+2xHT) °F.

Elven Code of Honor (-5 points): Live for the moment; don't get tied down to a place and reject all confinement; protect and respect your tribe members (and the rare others whom you consider your friends); outsiders are potential enemies who might swindle, cheat, or harm you and thus can be swindled and lied to in return.

Variants

Adventure Ideas


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