rating: 0+x

By BoneSea and jhubertjhubert.

This race was originally published in the Monster Manual 3.5.

143 points.

Attribute Modifiers: ST +2 [20]; IQ +1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: Basic Move -1 [-5].
Advantages: Acute Sense (Vision) 5 [10], Amphibious [10], Damage Resistance 3 (Tough Skin, -40%) [9], Doesn’t Breathe (Gills, -50%) [10], Hyperspectral Vision (Works versus ethereal and invisible targets, +20%; Doesn’t work against moving targets, -20%) [25], Enhanced Move (Water) 1 [20], Flexibility (Double-Jointed) [15].
Quirks: Vulnerability to Bright Lights (-3 to all HT rolls to resist the effects of sudden bright lights) [-1].


Adventure Ideas

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.