Thri-kreen
rating: 0+x

By jhubertjhubert

These are thri-kreen as they exist on Athas, the setting of Dark Sun. For a complete description see the original publications.

91 points.

Attribute Modifiers: DX +2 [40]; IQ -1 [-20].
Secondary Characteristic Modifiers: Basic Move +1 [5]; Basic Speed +0.5 [10]; Per +2 [10].
Advantages: Affliction 1 (Paralytic Venom: HT; Follow-Up, Teeth or Striker, +0%; Paralysis, +150%) [25]; Damage Resistance 4 (can't wear armor, -40%) [12]; Doesn't Sleep [20]; Extra Arms 2 [10]; Fangs [2]; Sharp Claws [5]; Super Jump 2 [20]; Vibration Sense (air) [10].
Disadvantages: Low TL -2 [-10]; Odious Racial Habit (eats other sapients) [-15]; Short Lifespan 1 [-10]; Sense of Duty (Clutch) [-5]; Vow (only own what they can carry, no concept of money) [-15].
Quirks: Consider elves delicious; see everything in terms of "the Hunt"; test those they interact with to see if they are "worthy".
Features: Cannot jump backwards; cannot learn arcane magic.

The Fangs represent mandibles.
After being bitten, the victim must make a HT roll. Failure means he’s paralyzed for one minute times his margin of failure.
Thri-kreen may buy up to three levels of Extra Attack for their arms, even in non-cinematic games.
The racial memory can be used to justify knowledge of skills at a very early age, which means that most thri-kreen should probably know skills typical for desert nomads and hunters. This is distinct from the Racial Memory advantage, which is very common among thri-kreen but not universal (since it represents especially vivid ancestral knowledge as opposed to skills).

Variants

Adventure Ideas


This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DARK SUN®, DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.