These are thri-kreen as they exist on Athas, the setting of Dark Sun. For a complete description see the original publications.
Attribute Modifiers: DX +2 ; IQ -1 [-20].
Secondary Characteristic Modifiers: Basic Move +1 ; Basic Speed +0.5 ; Per +2 .
Advantages: Affliction 1 (Paralytic Venom: HT; Follow-Up, Teeth or Striker, +0%; Paralysis, +150%) ; Damage Resistance 4 (can't wear armor, -40%) ; Doesn't Sleep ; Extra Arms 2 ; Fangs ; Sharp Claws ; Super Jump 2 ; Vibration Sense (air) .
Disadvantages: Low TL -2 [-10]; Odious Racial Habit (eats other sapients) [-15]; Short Lifespan 1 [-10]; Sense of Duty (Clutch) [-5]; Vow (only own what they can carry, no concept of money) [-15].
Quirks: Consider elves delicious; see everything in terms of "the Hunt"; test those they interact with to see if they are "worthy".
Features: Cannot jump backwards; cannot learn arcane magic.
The Fangs represent mandibles.
After being bitten, the victim must make a HT roll. Failure means he’s paralyzed for one minute times his margin of failure.
Thri-kreen may buy up to three levels of Extra Attack for their arms, even in non-cinematic games.
The racial memory can be used to justify knowledge of skills at a very early age, which means that most thri-kreen should probably know skills typical for desert nomads and hunters. This is distinct from the Racial Memory advantage, which is very common among thri-kreen but not universal (since it represents especially vivid ancestral knowledge as opposed to skills).
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