Acid Arrow Trap
rating: 0+x

By Lord RasputinLord Rasputin

Stepping within 3 yards of where the trap is cast triggers the trap.

Detect: Per-based Thaumatology, or Perception + Magery for mages, at -6.
Disarm: No.
Circumvent: Automatic (don't go in the 3-yard radius).
Evade: Dodge.
Effects: 1d corrosive a second for two seconds.
Shots: Infinite.
Rearm: No.
Steal: No.

Notes:

Variants

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