Burning Hands Trap
rating: 0+x

By Lord RasputinLord Rasputin

Getting within three yards of whatever holds the trap triggers the trap, a flash of fire.

Detect: Per-based Thaumatology, or Perception + Magery for mages, at -5.
Disarm: No.
Circumvent: Automatic (don't go in the 3-yard radius).
Evade: Dodge at +2.
Effects: 1d-2 burning to everyone in a 5-hex radius.
Shots: Infinite.
Rearm: No.
Steal: No.

Notes:

Variants

A higher-level caster can cast this spell to do 2d+2 burning damage.

Adventure Ideas