Falling Block Trap
rating: 0+x

By Lord RasputinLord Rasputin

Yet another step-in-the-wrong-spot-and-die trap, this one can take out everyone in a 2-yard radius.

Detect: Per-based Traps at -2.
Disarm: DX-based Traps at -5.
Circumvent: DX or Jumping to jump over the trigger.
Evade: Dodge at -2.
Effects: 3d crushing to a 2-hex radius.
Shots: 1.
Rearm: Yes.
Steal: No.



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