Fire Trap
rating: 0+x

By Lord RasputinLord Rasputin

This trap gives a burst of flame to whoever opens the trapped item.

Detect: Per-based Thaumatology, or Perception + Magery for mages, at -6.
Disarm: No.
Circumvent: Automatic (don't open the item).
Evade: Dodge at +1.
Effects: 1d burning to the opener.
Shots: 1.
Rearm: No.
Steal: Yes; you have a hoobajoob.



A mightier trap does 2d burning and allows only a straight Dodge with no modifier.

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