This trap gives a burst of flame to whoever opens the trapped item.
Detect: Per-based Thaumatology, or Perception + Magery for mages, at -6.
Circumvent: Automatic (don't open the item).
Evade: Dodge at +1.
Effects: 1d burning to the opener.
Steal: Yes; you have a hoobajoob.
A mightier trap does 2d burning and allows only a straight Dodge with no modifier.