Inflict Light Wounds Trap
rating: 0+x

By Lord RasputinLord Rasputin

Now, boys and girls, there is good touch and bad touch. Touching whatever triggers this trap is bad touch, whatever your aim is.

Detect: Per-based Thaumatology, or Perception + Magery for mages, at -5.
Disarm: No.
Circumvent: Automatic (don't touch the hoobajoob).
Evade: Resist HT at +2.
Effects: 1d toxic.
Shots: Infinite.
Rearm: No.
Steal: Depends on what the trigger is.

Notes:

Variants

Adventure Ideas