Javelin Trap
Another missile trap, triggered by the old floor tile or tripwire.
Detect: Per-based Traps at -2.
Disarm: DX-based Traps at -1.
Circumvent: Automatic (don't trigger).
Evade: Hearing at -3 allows Dodge at -3.
Effects: 1d-1 impaling.
Shots: 1.
Rearm: Yes.
Steal: No.
Notes:
Variants
Adventure Ideas
page revision: 1, last edited: 21 Jul 2013 00:57