Another trap triggered by stepping in the wrong place, this one brings out a big scythe that can do some hurt. For maximum fun (for you), Sprugtooth recommends applying the damage to an arm or a leg.
Detect: Per-based Traps at -3.
Disarm: DX-based Traps at -2.
Circumvent: Automatic (don't trigger).
Effects: 1d+4 cutting.