Note: This trap was originally published in scenario "Into the Darkness"
A wooden, unlocked but trapped chest. Opening it releases a cloud of smelly gas.
Detect: Per-based Traps-2.
Disarm: DX-based Traps-5.
Effects: See below.
Rearm: DX-based Traps-5.
Steal: IQ-based Traps (Stink Grenade, 1 lb).
All characters within 3 yards of the chest must make a HT-2 save or suffer an Affliction (Nauseated; B2 p.428) for the rest of the adventure/day.
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