Wall Scythe Trap
Another step-and-slice trap.
Detect: Per-based Traps at -3.
Disarm: DX-based Traps at -2. Failure triggers.
Circumvent: Automatic (don't trigger).
Evade: Hearing at -2 allows Dodge at -2.
Effects: 1d+4 cutting.
Shots: Infinite.
Rearm: No.
Steal: No.
Notes:
Variants
Adventure Ideas
page revision: 1, last edited: 21 Jul 2013 23:45