Portcullis Trap
The victim steps on the trigger, almost always a floor tile, and he is impaled by the falling dread portcullis.
Detect: Per-based Traps at -2.
Disarm: DX-based Traps at -2.
Circumvent: DX or Jumping.
Evade: Dodge at -1.
Effects: 2d impaling.
Shots: Infinite.
Rearm: Yes.
Steal: No.
Notes:
Variants
Adventure Ideas
page revision: 1, last edited: 13 Jul 2013 21:46